AI Insights · Timothy · July 2022
Top Down Games on Android in Mexico Q2 2022
In the second quarter of 2022, top down games on the Android platform in Mexico saw varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how the top five games fared.
In the second quarter of 2022, top down games on the Android platform in Mexico exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance of the top five games, based on data from Sensor Tower.
Bridge Race from Supersonic Studios LTD experienced fluctuations in its weekly downloads, starting with around 38K at the end of March and peaking at nearly 225K by the end of May. The game’s weekly revenue showed a significant upward trend, climbing from $12 in early April to $68 by early June. Weekly active users also saw notable growth, rising from approximately 233K at the end of March to over 481K by the end of June.
Clash Royale by Supercell maintained a steady revenue stream, with weekly earnings hovering around $30K to $49K. Download numbers declined over the quarter, from about 232K at the end of March to approximately 84K by the end of June. The game had a high number of active users, though this number slightly decreased from around 8.2M to 6.6M over the same period.
Merge Master: Dinosaur Monster from Homa showed a steady weekly revenue, averaging around $50 to $70. Weekly downloads started at approximately 157K at the end of March and ended at around 103K by the end of June. Active users showed a gradual decline, starting from about 307K and dropping to around 213K.
Among Us by Innersloth LLC saw consistent weekly revenue, starting at $320 and reaching up to $614 by the end of June. Weekly downloads were relatively stable, starting at around 129K and ending at approximately 118K. Active users increased over the quarter, rising from about 240K to nearly 383K.
Plants vs. Zombies™ by ELECTRONIC ARTS maintained a steady weekly revenue, averaging around $500 to $650. Downloads were consistent, starting at about 111K and slightly declining to around 90K by the end of the quarter. Active users also showed a slight decrease, starting at approximately 721K and ending at around 628K.
These insights reflect the dynamic nature of the gaming market in Mexico for top down games on the Android platform. For more detailed analytics and insights, visit Sensor Tower.